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GUIDE: talents and achievements.

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You can find talent tab in Alt + B and it is one of the ways to strengthen your character.

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A talent point is given each time you complete or buy one of the achievements.

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At the moment 491 achievement is available for the player.

 

You can distribute talent points among 7 branches of talent: Spirituality, Intelligence, Dexterity, Luck, Fortitude, Might and Wisdom .
Each of them has its own bonuses and passive skills. Maximum points you can put in a talent is 150.

 

Now more specifically about each of the branches.

 

MIGHT

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Each point invested in a branch of might increases your P. attack and P. Crit. damage.

Increase to P. attack 1.002 = 0.2%
maximum value + 5%

Спойлер

10 = 1.0049
20 = 1.0081
30 = 1.0113
40 = 1.0146
50 = 1.0178
60 = 1.021
70 = 1.0242
80 = 1.0274
90 = 1.0307
100 = 1.0339
110 = 1.0371
120 = 1.0403
130 = 1.0436
140 = 1.0468
150 = 1.05

P. crit. damage increase.

Example:  0.1 * 2 = 0.2%, maximum value + 20%

Спойлер

10 = 0,7
20 = 1,36
30 = 2,03
40 = 2,69
50 = 3,36
60 = 4,02
70 = 4,68
80 = 5,35
90 = 6,01
100 = 6,68
110 = 7,34
120 = 8,01
130 = 8,6
140 = 9,34
150 = 10

 

For 50 points, you will receive a passive skill "Boiling Blood".
9807.png

Will trigger with a 30% chance when using attacking physical skills. Adds fixated damage to all physical skills by 1.5% of your current amount of HP. For AOE skills, the increase will be 40% of the added damage.
Duration time 12 seconds, reuse 25 seconds.

 

For 100 points, you will receive a passive skill "Firm Hand".
9808.png

Increases accuracy by 10.
 

For 150 points, you will receive a passive skill "Deadly Power".
9809.png

Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases critical rate of P. and M. Skills + 5%.

 

INTELLIGENCE

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Each point invested in a branch of intelligence will increase your M. attack and M. Crit. damage.

Increase to M. attack 1.002 = 0.2%
maximum value + 5%

Спойлер

10 = 1.0049
20 = 1.0081
30 = 1.0113
40 = 1.0146
50 = 1.0178
60 = 1.021
70 = 1.0242
80 = 1.0274
90 = 1.0307
100 = 1.0339
110 = 1.0371
120 = 1.0403
130 = 1.0436
140 = 1.0468
150 = 1.05

M. crit. damage increase.

Example: 0.0013 + 2 = 2.0013 %, maximum value + 20%

Спойлер

10 = 0.0115
20 = 0.0228
30 = 0.0341
40 = 0.0455
50 = 0.0568
60 = 0.0681
70 = 0.0794
80 = 0.0907
90 = 0.1021
100 = 0.1134
110 = 0.1247
120 = 0.136
130 = 0.1474
140 = 0.1587
150 = 0.17

 

 For 50 points, you will receive a passive skill "Discharges of Mana".
9810.png

Will trigger with a 30% chance when using attacking magical skills. Adds fixated damage to all magical skills by 2.5% of your current amount of MP. For AOE skills, the increase will be 40% of the added damage.
Duration time 12 seconds, reuse 25 seconds.

 

For 100 points you will receive a passive skill "Light Movements".
9811.png

Reduces the reuse time between physical and magical skills by 10%.
 

For 150 points you will receive a passive skill "Deadly Calculation".
9812.png

Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases Attack and Cast speed by 10%.

 

DEXTERITY

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Each point invested in a branch of dexterity will increase your attack speed, P. crit. rate, P. skill crit. rate.

Increase to attack speed 1.01 = 1% 
maximum value + 13%

Increase to crit. rate 1 to 1
maximum value  +45

Increase to P. skill crit. rate 0.15 = 0.15%
maximum value + 3%

Спойлер

10 = 1.0172 / 3.66 / 0.32
20 = 1.0253 / 6.61 / 0.51
30 = 1.0334 / 9.56 / 0.7
40 = 1.0414 / 12.52 / 0.9
50 = 1.0495 / 15.47 / 1.09
60 = 1.0575 / 18.42 / 1.28
70 = 1.0656 / 21.38 / 1.47
80 = 1.0736 / 24.33 / 1.66
90 = 1.0817 / 27.28 / 1.85
100 = 1.0897 / 30.23 / 2.04
110 = 1.0978 / 33.19 / 2.23
120 = 1.1058 / 36.14 / 2.43
130 = 1.1139 / 39.09 / 2.62
140 = 1.1219 / 42.05 / 2.81
150 = 1.13 / 45/3

 

For 50 points, you will receive a Passive skill "Blood Oath".
9813.png

Physical auto-attacks will gain the effect of vampirism + 5%, and with the use of Bow + 2% for auto-attacks and skills.

 

For 100 points you will receive a passive skill "Agility".
9814.png

Increases Evasion by 10.
 

For 150 points you will receive a passive skill "Soften the blow".
9815.png

Reduces chance of receiving critical hit by by 25%.

 

WISDOM

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Each point invested in a branch of wisdom will increase your cast speed and magical crit. rate.

Increase to cast speed 1,01 = 1 %
maximum value +13%

Increase to magical crit. rate 0,15 = 0,15%
maximum value +3%

Спойлер

10 = 1.0172 / 0.32
20 = 1.0253 / 0.51
30 = 1.0334 / 0.7
40 = 1.0414 / 0.9
50 = 1.0495 / 1.09
60 = 1.0575 / 1.28
70 = 1.0656 / 1.47
80 = 1.0736 / 1.66
90 = 1.0817 / 1.85
100 = 1.0897 / 2.04
110 = 1.0978 / 2.23
120 = 1.1058 / 2.43
130 = 1.1139 / 2.62
140 = 1.121 / 42.05 / 2.81
150 = 1.13 / 3

 

For 50 points, you will receive a passive skill "Vulnerable Target".
9816.png

When attacking or using physical or magical skills , you can slow down the enemy by 30%.
The chance to trigger is 25%.
Duration time 5 seconds, reuse 5 seconds, the chance of debuff 70%.

 

For 100 points you will receive a passive skill "Poisonous Armor".
9817.png

With a chance, when taking damage in a close combat, you can poison the enemy and reduce his attack and cast speed by 20% .
The chance to trigger is  7%.
Duration time 9 seconds, reuse 5 seconds, the chance of debuff 80%, damage depends on the magic stats.

 

For 150 points you will receive a passive skill "Cogency".
9818.png

Increases strength of Negative Effects + 10%.

 

SPIRITUALITY

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Each point invested in a branch of spirituality will increase your M. def., max MP, MP regeneration.

Increase to M. def. 1,002 = 0,2%
maximum value +5%

Increase to max MP 1,016 = 1,6%
maximum value +25%

Increase to MP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added)
maximum value +25%

Спойлер

10 = 1.0049 / 1.0301 / 1.0301
20 = 1.0081 / 1.0458 / 1.0458
30 = 1.0113 / 1.0615 / 1.0615
40 = 1.0146 / 1.0772 / 1.0772
50 = 1.0178 / 1.093 / 1.093
60 = 1.021 / 1.1087 / 1.1087
70 = 1.0242 / 1.1244 / 1.1244
80 = 1.0274 / 1.1401 / 1.1401
90 = 1.0307 / 1.1558 / 1.1558
100 = 1.0339 / 1.1715 / 1.1715
110 = 1.0371 / 1.1872 / 1.1872
120 = 1.0403 / 1.2029 / 1.2029
130 = 1.0436 / 1.2186 / 1.2186
140 = 1.0468 / 1.2343 / 1.2343
150 = 1.05 / 1.25 / 1.25

 

For 50 points, you will receive a passive skill "Mana Energy".
9819.png

 When using supportive magic, with a chance, the power of your healing skills will be increased in percent by 0.25% of your current amount of MP.
The chance to trigger is 15%.
Duration time 15 seconds, reuse 20 seconds.

 

For 100 points you will receive a passive skill "Spirit of Intercessor".
9821.png

Increases resistance to negative effects by 10%.

 

For 150 points you will receive a passive skill "Voice of Heaven"
9820.png

When using attacking magic, with a 5% chance , you instantly restore the health of group members, in the amount of 3% of their maximum HP, on which the "Healing Rain" effect were applied.

 

FORTITUDE

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Each point invested in a branch of fortitude will increase your max HPHP regeneration and P. Def.

Increase to max HP 0,002 = 0,2% (base multiplier)
maximum value +7% 

Increase to the HP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added)
maximum value +25%

Increase to P. Def 1,002 = 0,2%
maximum value +5%

Спойлер

10 = 0.0061/1.0301/1.0049
20 = 0.0107/1.0458/1.0081
30 = 0.0152/1.0615/1.0113
40 = 0.0198/1.0772/1.0146
50 = 0.0244/1.093/1.0178
60 = 0.0289/1.1087/1.021
70 = 0.0335/1.1244/1.0242
80 = 0.0381/1.1401/1.0274
90 = 0.0426/1.1558/1.0307
100 = 0.0472/1.1715/1.0339
110 = 0.0517/1.1872/1.0371
120 = 0.0563/1.2029/1.0403
130 = 0.0609/1.2186/1.0436
140 = 0.0654/1.2343/1.0468
150 = 0.07/1.25/1.05

 

For 50 points, you will receive a passive skill "Fiery Flesh".
9824.png

Increases resistance to curses and control effects in the amount of 0.017% of current HP.

 

For 100 points you will receive a passive skill "Shield of Intrepidity".
9823.png

When taking physical damage, increases resistance against any type of weapon by 0.02% from the current amount of HP.
The chance to trigger is 25%.
Duration time 15 seconds, reuse 20 seconds.

 

For 150 points you will receive a passive skill "Whisper of Heart".
9822.png

When taking physical damage, increases P. and M. Def by 0.02% from the current amount of HP.
The chance to trigger is 7%.
Duration time 15 seconds, reuse 20 seconds.


LUCK

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Each point invested in a branch of luck will increase your evasion from P. and M. skills and also reduce the chance of spell interruption when taking damage.

Increase to evasion from P. and M. skills 0,09 = 0,09%
maximum value +10%
(for heavy armor +7%)

Interruption of concentration (base chance with crit. = 75% , with normal damage 10%) the base is multiplied by this number 0.995 * 75 = 74.625, 0.995 = 0.5%
maximum value -15% with crit, -2% with normal damage 

 

Спойлер

10 = 0.69/0.983
20 = 1.35/0.97
30 = 2.02/0.957
40 = 2.68/0.944
50 = 3.35/0.931
60 = 4.01/0.918
70 = 4.68/0.905
80 = 5.34/0.892
90 = 6.01/0.879
100 = 6.67/0.865
110 = 7.34/0.852
120 = 8/0.839
130 = 8.67/0.826
140 = 9.33/0.813
150 = 10/0.8

 

For 50 points, you will receive a passive skill "Light of Fortune".
9825.png

All your P/M crit. rate and power might be increased by 10%, during physical or magical attack, when taking damage, by being resurrected or after evading P/M attack.
The chance to trigger is 5% during normal attack or after casting a debuff, 20% after critical, 3% when taking damage, 20% after evading an attack, 30% by being ressurected.
Duration time 15 seconds, reuse 20 seconds.

 

For 100 points you will receive a passive skill "Lucky Dodge".
9826.png

After evading an attack your speed might be increased by 20.
The chance to trigger is 50%.
Duration time 7 seconds, reuse 20 seconds.

 

For 150 points you will receive a passive skill "Hunter's luck".
9827.png

Increases power and resistance to negative effects by 10%.

 

That's all.

 To all who read

Screenshot_3.png.6ae8570b5a5f798ddab79b3c090edd8d.png

Thanks @Melcor  for the information provided.

17.03.2020.

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      "Subject! Stop trembling, I'm going to be quick."

       
      Over Hit (for physical classes)
      If you use skills on a monster that has little HP, you can get an Exp bonus, which depends on the type of skill and damage that you done to the monster. The more damage - the higher the bonus.
      "Subject! For real this time, we're ending this:)"
      Single target skill +15%

      AoE skill +7%

       
      And like a cherry on top of the cake.
      Outpost's Buff
      on skill's max level gives 25% of experience (calculated from the base value)

      In .whoami is not displayed but is felt.

       
      Do you know what multiplier this is?
      х10
      With Over Hit - х10.3
      (but I suspect that I did not do well with the Over Hit)
       
      Let's summarise.
      If you approach the Exp farm wisely, take your time, think carefully and prepare everything, then the grind turns into a pleasure.
      Things for donate here are only Premium account (Hunter) and Rune of Experience. Everything else is obtained in the game, and a premium with a rune can be bought for thalers, which will be sold in game for gold, so in general everything can be obtained with no donation. So go for it.

      Premium Account

      Rune of Experience

      Rune EXP и SP 

      Scroll of Growth

      Tasty Fruit

      Activated Runstone

      Unity of Knowledge 

      Clan experience 

      Social skill

      Tincture of Experience

      Blessed Potion

      Energy of Triumph (Vitality)

      Over Hit single target skill

      Over Hit AoE skill

      Outpost's Buff

       

      It all depends on you. Grind, accelerate, catch up and overtake.
      Of course, in this guide dynamic rates were NOT taken into account, but we do guides for ordinary players on whom they do not work
      All the best, sweeties

      by Kurdz
      24.02.2020
      <3
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