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GUIDE: talents and achievements.
Автор:
Shadowstorm, в Players Helping Players
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Автор: Shadowstorm
The game has several ways of trading between players:
Direct exchange using the /trade command or corresponding action in "Actions" tab. Putting an item for sale / purchase using corresponding actions in "Actions" tab. Putting items for sale / purchase in a trading shop. Direct exchange is allowed anywhere, but can only be made between characters of the same race.
Putting an item for sale / purchase using appropriate actions is allowed everywhere except for the trading zone. This method has very few slots for trading and their number cannot be increased in any way.
Putting items for sale / purchase in a trading shop is allowed only in the trading zone (Market town). Both sales and purchases in the trading zone are taxed, but there are much more trading slots in the shop, there is a possibility of automatic advertising, and also it is possible to leave the shop to trade even when the character is offline and increase the number of trading slots. The charged percentage of tax can be reduced by learning a skill in the social system.
The trading zone is a special peaceful zone accessible to characters of ALL races.
Mercenary Guild
You can find a Mercenary Guild Manager in any town in the world of Thorne. This organisation has spread its tentacles everywhere. If you want to earn extra money - contact them.
Mercenary Guild gives random repeatable contracts. For each fulfilled contract, in addition to reward in gold, SP and gold of the Mercenary Guild (MGG), the player will also receive a Mercenary Guild Reputation, which will allow him to advance in rank, gaining access to higher-level contracts. The higher the risk, the higher the reward.
For the Mercenary Guild Gold, you can purchase many useful things, for example, ingredients for Alchemy and Inscription, Permission of the master for the last slot of sub-professions.
Guild rules are very simple:
• Contracts are provided randomly, the only thing you can choose is the level (Mercenary, Experienced mercenary, etc.).
• If the contract is taken, it must be fulfilled in 24 hours. If the contract got cancelled, it does not matter, manually or after deadline, you will have to pay with your reputation in the Guild.
• If you are not satisfied with the contract - do not accept it, return to the Manager after 24 hours, he will have a new contract for you.
• For successful fulfilment of contracts you will receive reputation points in the Mercenary Guild, with the accumulation of a certain amount of reputation you can reach the next level in the Guild, gaining access to more valuable contracts.
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Автор: Shadowstorm
By performing actions useful to your race, you will receive social experience, thereby increasing your social level.
Ways to get social experience:
1. Delivery of building materials for the benefit to your race, resources go to the general race bank, access to the race bank has only the Race Leader (RL), you can’t get resources from it, you can only use it for buildings and city upgrades, the experience for resources goes 1 to 1 with the following bonuses.
<5000 - 0% bonus
5000-9999 - 3% bonus
10000-49999 - 5% bonus
50000-99999 - 7% bonus
>100000 - 10% bonus
2. Participation in siege actions (capturing or defending outposts, towns, castles, villages)
3. Repairing buildings (1-3 experience per hit)
Social Ranks
The system has 80 levels. By increasing the level, the character moves through the ranks.
Simple:
0-9 Peasant
10-19 Townee
20-29 Townsman
30-39 Citizen
40-45 Honorable Citizen
Noble:
46-55 Senator
56-65 Chancellor
65-75 Duke
76-80 Lord
For each level you get 1 point that you can spend on learning social skills. For simple levels (1-45) you get simple points that you can spend on ordinary skills.
For noble levels you get noble points that you can spend on learning elite skills.
There are several rules for learning skills:
Simple skills can be learned without any restrictions, each level of a simple skill costs 1 point. There are 12 simple skills, each skill has 5 levels, i.e. it takes 60 points to learn them all. However, you can get a maximum of 45 points to learn these skills, so you have to think about what you need more. Lateral elite skills have 5 levels. Each level costs 2 noble points. For learning the central elite skills, you need to learn the corresponding lateral skills to 5th level (left for the Blessing of the Lord and right for the Curse of the Lord) Unlike all other social skills, the central elites are active. They have only 1 level and cost 5 noble points. Since it is necessary to spend 25 noble points to learn central skill (20 for 2 lateral skills and 5 for the central skill itself) you cannot learn both, because a character can only get 35 noble points. If you are not satisfied with the learned skills, you can always reset them. This can be done by paying gold or thalers. The cost of resetting skills depends on your social level. The higher it is, the more expensive reset will be. Also, when resetting skills for gold, your social level will be reduced by 1.
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Автор: Shadowstorm
In total there are 3 specializations for mastering.
- Grinder
- Legionnaire
- Avenger
Each has 80 levels to learn.
Every specialization has 10 unique skills, each has 5 levels and costs 4 points to learn.
Grinder - The Grinder specialization is intended for adventurers, eager to meet the most diverse monsters of the PentaWar world, to study them and become the best hunter! By choosing this specialization, you will have to face the most ferocious and cunning inhabitants of this world.
When completing assignments, as reward you will receive experience, points of this specialization and the "Hunter's Salary" for which you can buy unique goods from the NPC "Elite Hunter".
When you reach a new level, you earn specialization points that you can spend on learning skills.
.grind - this command allows you to take the Hunter's assignment, to destroy certain monsters, for the fulfilment of which, you will improve your level of specialization and receive reward in a form of "Hunter's Salary". Action "Grinder's Quest" is also available in the "Actions" tab (ALT + C).
Legionnaire - Having embarked on the path of the Legionnaire, your main tasks in the war and in improving specialization will be: Capturing enemy territory and protecting your own. Improve this specialization and your battle skills in the enemy’s territory, as well as defense skills in your own territory, will become many times better.
By learning the skills of this specialization, you will receive more Social experience, clan reputation and tokens.
When capturing enemies' Outposts, Towns, Villages, Castles you will receive experience of this specialization and additionaly regular experience and skill points.
Avenger - The Avenger is a threat for all the inhabitants of the world of Thorne, which inspires awe and terror to the players who dared to challenge him. As the specialization improves in the battle, between players, your combat skills will become more dangerous.
The skills of this specialization will allow you to win even in unequal battles.
In battles against other players, when you defeat them, you will gain experience in this specialization.
An additional feature of this specialization, is gaining the regular experience and skill points when killing opponents from other races.
A list of all specializations' skills can be found in the database. https://db.pentawar.net/?show=ability&type=sp
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Автор: Shadowstorm
The game has 6 elements
You can see character's elemental attack and defence in the Status panel (Alt + T).
An elemental attack increases the damage done for physical attacks, as well as physical and magical skills, provided that the attack value exceeds the target's protection value.
If the skill has its own element value, and the character has a bonus to attack with the same element, the values of the elemental attack will add up.
If the skill has its own element value, and the character has a bonus to attack with the different element, the character’s bonus will not be taken into account in the damage calculation.
If the skill does not have its own element value, but the character has a bonus to attack with the any element, the skill will use character's elemental attack value.
Bonus damage is calculated using the following formula:
Damage = 1 unit of difference * 0.001033 (Simply put, 100 units of element increases damage by 10.33%).
If the target has more protection against the elements than your attack, then there will be no increase in damage, but your damage will be reduced based on the values presented above.
Protection from Fire - increases health regeneration by 0.175 per unit, and also reduces the damage received from this element. Protection from Water - increases mana regeneration by 0.035 per unit, and also reduces the damage received from this element. Protection from Wind - increases magic defense by 0.06% per unit, and also reduces the damage received from this element. Protection from Earth - increases physical defense by 0.06% per unit, and also reduces the damage received from this element. Protection from Light - reduces magical critical damage by 0.035% per unit, and also reduces the damage received from this element. Protection from Dark - reduces physical critical damage by 0.035% per unit, and also reduces the damage received from this element. -
Автор: Shadowstorm
Original:
EXPERIENCE
Experience. And methods for intensifying the multiplier.
Despite the terrible name - everything will be very simple. We all know that there is a [.whoami] command in the game and it contains a bunch of different information.
But today we are only interested in one line!
And now we are going to analyse how this parameter can be increased, bringing it to very interesting numbers.
The following factors and items affect your character's EXP parameter:
Premium Account Rune of Experience Rune EXP and SP Scroll of Growth Tasty Fruit Activated Runestone Unity of Knowledge Clan Experience Social Skill Blessed Potion or Tincture of Experience Energy of Triumph (Vitality) Over Hit (for physical classes) Outpost's Buff As you can see - as many as 13 items! And each contributes to the increase of the EXP parameter to one degree or another. Now let's sort it out. There is one more, but about it later.
"So we caught a Harpy for the experiment!"
We see that EXP from it without all multipliers are 13788
Let's check.
Everything looks right. Let's boost it up!
Premium Account
x2 from the base value
The most obvious addition to the experience parameter. Obtained for thalers in the Premium Town.
We acquire it and verify. Everything is fair.
"Subject, please come over here."
Rune of Experience
+ 50% (calculated from the base value)
Purchased in the same Premium Town
"We torture the subject:)"
Rune EXP and SP
+ 20% (calculated from the base value)
Obtained only from Login rewards.
But, since it is issued for 7 days, with active online - you will have it constantly.
"Subject, Here-kitty-kitty:)"
Scroll of Growth
+ 50% (calculated from the base value)
Obtained only from Login rewards.
The bonus starts to work when used. Working time - 10 minutes.
"Subject, where are you going?"
Tasty Fruit
+ 10% (calculated from the base value)
Obtained only from Login rewards.
The bonus starts to work when used. Working time - 20 minutes.
"We bring the subject from under the rock."
Activated Runestone
+ 10% (calculated from the base value)
It is issued only after passing 4th quest in the chain of quests "Hall of Fame". Available from lvl 65.
"Subject, why are you running away?"
Unity of Knowledge
Specialization Grinder
from 5 to 25% of the base value, depending on the level in the Grinder specialization. We take the maximum boost!
For such a boost you need 20 points (20 lvl specialization).
"Where have the subject gone?"
Clan Experience
from 2.5% to 25% of the base value depending on the level of learned Clan skill.
Let's take the Level 4
"Subject, come out of there, we still gonna get you."
Social skill
from 5 to 25% of the base value, depending on the level of social skill. It is usually taken as the first skill.
Let's take the maximum.
"Subject, this is the last time, I promise:)"
Tincture of Experience
+ 100% (calculated from the base value)
Cannot be used with Blessed Potion
It is obtained with Daily gift from the Beginners' Assistant every day at 6:30. You get three of them every time.
"Subjeeeeect!"
Blessed Potion
+ 100% (calculated from the base value)
Cannot be used with Tincture of Experience
It is given for the absence in the game for more than 16 hours. You get three of them every time. Also has an additional bonus that increases drop:)
"Subject, we need to do this! For the sake of guides!"
Triumph (Vitality) Energy and Seething Energy Potion
+ 0 to 200% (calculated from the base value)
NOT DISPLAYED IN .whoami
But it is displayed in the chat and HP bar.
The Essence of Triumph (Vitality) is obtained from Sieging and Defending outposts (for tick). It is also accrued for the absence in the game. In 24 hours the full scale of Vitality is filled.
However, in the Daily Login Rewards, you can get the Seething Energy Potion, using which you can restore Vitality.
"Subject! Stop trembling, I'm going to be quick."
Over Hit (for physical classes)
If you use skills on a monster that has little HP, you can get an Exp bonus, which depends on the type of skill and damage that you done to the monster. The more damage - the higher the bonus.
"Subject! For real this time, we're ending this:)"
Single target skill +15%
AoE skill +7%
And like a cherry on top of the cake.
Outpost's Buff
on skill's max level gives 25% of experience (calculated from the base value)
In .whoami is not displayed but is felt.
Do you know what multiplier this is?
х10
With Over Hit - х10.3
(but I suspect that I did not do well with the Over Hit)
Let's summarise.
If you approach the Exp farm wisely, take your time, think carefully and prepare everything, then the grind turns into a pleasure.
Things for donate here are only Premium account (Hunter) and Rune of Experience. Everything else is obtained in the game, and a premium with a rune can be bought for thalers, which will be sold in game for gold, so in general everything can be obtained with no donation. So go for it.
Premium Account
Rune of Experience
Rune EXP и SP
Scroll of Growth
Tasty Fruit
Activated Runstone
Unity of Knowledge
Clan experience
Social skill
Tincture of Experience
Blessed Potion
Energy of Triumph (Vitality)
Over Hit single target skill
Over Hit AoE skill
Outpost's Buff
It all depends on you. Grind, accelerate, catch up and overtake.
Of course, in this guide dynamic rates were NOT taken into account, but we do guides for ordinary players on whom they do not work
All the best, sweeties
by Kurdz
24.02.2020
<3
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