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Автор: Shadowstorm
The game has several ways of trading between players:
Direct exchange using the /trade command or corresponding action in "Actions" tab. Putting an item for sale / purchase using corresponding actions in "Actions" tab. Putting items for sale / purchase in a trading shop. Direct exchange is allowed anywhere, but can only be made between characters of the same race.
Putting an item for sale / purchase using appropriate actions is allowed everywhere except for the trading zone. This method has very few slots for trading and their number cannot be increased in any way.
Putting items for sale / purchase in a trading shop is allowed only in the trading zone (Market town). Both sales and purchases in the trading zone are taxed, but there are much more trading slots in the shop, there is a possibility of automatic advertising, and also it is possible to leave the shop to trade even when the character is offline and increase the number of trading slots. The charged percentage of tax can be reduced by learning a skill in the social system.
The trading zone is a special peaceful zone accessible to characters of ALL races.
Mercenary Guild
You can find a Mercenary Guild Manager in any town in the world of Thorne. This organisation has spread its tentacles everywhere. If you want to earn extra money - contact them.
Mercenary Guild gives random repeatable contracts. For each fulfilled contract, in addition to reward in gold, SP and gold of the Mercenary Guild (MGG), the player will also receive a Mercenary Guild Reputation, which will allow him to advance in rank, gaining access to higher-level contracts. The higher the risk, the higher the reward.
For the Mercenary Guild Gold, you can purchase many useful things, for example, ingredients for Alchemy and Inscription, Permission of the master for the last slot of sub-professions.
Guild rules are very simple:
• Contracts are provided randomly, the only thing you can choose is the level (Mercenary, Experienced mercenary, etc.).
• If the contract is taken, it must be fulfilled in 24 hours. If the contract got cancelled, it does not matter, manually or after deadline, you will have to pay with your reputation in the Guild.
• If you are not satisfied with the contract - do not accept it, return to the Manager after 24 hours, he will have a new contract for you.
• For successful fulfilment of contracts you will receive reputation points in the Mercenary Guild, with the accumulation of a certain amount of reputation you can reach the next level in the Guild, gaining access to more valuable contracts.
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Автор: Shadowstorm
By performing actions useful to your race, you will receive social experience, thereby increasing your social level.
Ways to get social experience:
1. Delivery of building materials for the benefit to your race, resources go to the general race bank, access to the race bank has only the Race Leader (RL), you can’t get resources from it, you can only use it for buildings and city upgrades, the experience for resources goes 1 to 1 with the following bonuses.
<5000 - 0% bonus
5000-9999 - 3% bonus
10000-49999 - 5% bonus
50000-99999 - 7% bonus
>100000 - 10% bonus
2. Participation in siege actions (capturing or defending outposts, towns, castles, villages)
3. Repairing buildings (1-3 experience per hit)
Social Ranks
The system has 80 levels. By increasing the level, the character moves through the ranks.
Simple:
0-9 Peasant
10-19 Townee
20-29 Townsman
30-39 Citizen
40-45 Honorable Citizen
Noble:
46-55 Senator
56-65 Chancellor
65-75 Duke
76-80 Lord
For each level you get 1 point that you can spend on learning social skills. For simple levels (1-45) you get simple points that you can spend on ordinary skills.
For noble levels you get noble points that you can spend on learning elite skills.
There are several rules for learning skills:
Simple skills can be learned without any restrictions, each level of a simple skill costs 1 point. There are 12 simple skills, each skill has 5 levels, i.e. it takes 60 points to learn them all. However, you can get a maximum of 45 points to learn these skills, so you have to think about what you need more. Lateral elite skills have 5 levels. Each level costs 2 noble points. For learning the central elite skills, you need to learn the corresponding lateral skills to 5th level (left for the Blessing of the Lord and right for the Curse of the Lord) Unlike all other social skills, the central elites are active. They have only 1 level and cost 5 noble points. Since it is necessary to spend 25 noble points to learn central skill (20 for 2 lateral skills and 5 for the central skill itself) you cannot learn both, because a character can only get 35 noble points. If you are not satisfied with the learned skills, you can always reset them. This can be done by paying gold or thalers. The cost of resetting skills depends on your social level. The higher it is, the more expensive reset will be. Also, when resetting skills for gold, your social level will be reduced by 1.
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Автор: Shadowstorm
In total there are 3 specializations for mastering.
- Grinder
- Legionnaire
- Avenger
Each has 80 levels to learn.
Every specialization has 10 unique skills, each has 5 levels and costs 4 points to learn.
Grinder - The Grinder specialization is intended for adventurers, eager to meet the most diverse monsters of the PentaWar world, to study them and become the best hunter! By choosing this specialization, you will have to face the most ferocious and cunning inhabitants of this world.
When completing assignments, as reward you will receive experience, points of this specialization and the "Hunter's Salary" for which you can buy unique goods from the NPC "Elite Hunter".
When you reach a new level, you earn specialization points that you can spend on learning skills.
.grind - this command allows you to take the Hunter's assignment, to destroy certain monsters, for the fulfilment of which, you will improve your level of specialization and receive reward in a form of "Hunter's Salary". Action "Grinder's Quest" is also available in the "Actions" tab (ALT + C).
Legionnaire - Having embarked on the path of the Legionnaire, your main tasks in the war and in improving specialization will be: Capturing enemy territory and protecting your own. Improve this specialization and your battle skills in the enemy’s territory, as well as defense skills in your own territory, will become many times better.
By learning the skills of this specialization, you will receive more Social experience, clan reputation and tokens.
When capturing enemies' Outposts, Towns, Villages, Castles you will receive experience of this specialization and additionaly regular experience and skill points.
Avenger - The Avenger is a threat for all the inhabitants of the world of Thorne, which inspires awe and terror to the players who dared to challenge him. As the specialization improves in the battle, between players, your combat skills will become more dangerous.
The skills of this specialization will allow you to win even in unequal battles.
In battles against other players, when you defeat them, you will gain experience in this specialization.
An additional feature of this specialization, is gaining the regular experience and skill points when killing opponents from other races.
A list of all specializations' skills can be found in the database. https://db.pentawar.net/?show=ability&type=sp
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Автор: Shadowstorm
Original:
You can find talent tab in Alt + B and it is one of the ways to strengthen your character.
A talent point is given each time you complete or buy one of the achievements.
At the moment 491 achievement is available for the player.
You can distribute talent points among 7 branches of talent: Spirituality, Intelligence, Dexterity, Luck, Fortitude, Might and Wisdom .
Each of them has its own bonuses and passive skills. Maximum points you can put in a talent is 150.
Now more specifically about each of the branches.
MIGHT
Each point invested in a branch of might increases your P. attack and P. Crit. damage.
Increase to P. attack 1.002 = 0.2%
maximum value + 5%
P. crit. damage increase.
Example: 0.1 * 2 = 0.2%, maximum value + 20%
For 50 points, you will receive a passive skill "Boiling Blood".
Will trigger with a 30% chance when using attacking physical skills. Adds fixated damage to all physical skills by 1.5% of your current amount of HP. For AOE skills, the increase will be 40% of the added damage.
Duration time 12 seconds, reuse 25 seconds.
For 100 points, you will receive a passive skill "Firm Hand".
Increases accuracy by 10.
For 150 points, you will receive a passive skill "Deadly Power".
Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases critical rate of P. and M. Skills + 5%.
INTELLIGENCE
Each point invested in a branch of intelligence will increase your M. attack and M. Crit. damage.
Increase to M. attack 1.002 = 0.2%
maximum value + 5%
M. crit. damage increase.
Example: 0.0013 + 2 = 2.0013 %, maximum value + 20%
For 50 points, you will receive a passive skill "Discharges of Mana".
Will trigger with a 30% chance when using attacking magical skills. Adds fixated damage to all magical skills by 2.5% of your current amount of MP. For AOE skills, the increase will be 40% of the added damage.
Duration time 12 seconds, reuse 25 seconds.
For 100 points you will receive a passive skill "Light Movements".
Reduces the reuse time between physical and magical skills by 10%.
For 150 points you will receive a passive skill "Deadly Calculation".
Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases Attack and Cast speed by 10%.
DEXTERITY
Each point invested in a branch of dexterity will increase your attack speed, P. crit. rate, P. skill crit. rate.
Increase to attack speed 1.01 = 1%
maximum value + 13%
Increase to crit. rate 1 to 1
maximum value +45
Increase to P. skill crit. rate 0.15 = 0.15%
maximum value + 3%
For 50 points, you will receive a Passive skill "Blood Oath".
Physical auto-attacks will gain the effect of vampirism + 5%, and with the use of Bow + 2% for auto-attacks and skills.
For 100 points you will receive a passive skill "Agility".
Increases Evasion by 10.
For 150 points you will receive a passive skill "Soften the blow".
Reduces chance of receiving critical hit by by 25%.
WISDOM
Each point invested in a branch of wisdom will increase your cast speed and magical crit. rate.
Increase to cast speed 1,01 = 1 %
maximum value +13%
Increase to magical crit. rate 0,15 = 0,15%
maximum value +3%
For 50 points, you will receive a passive skill "Vulnerable Target".
When attacking or using physical or magical skills , you can slow down the enemy by 30%.
The chance to trigger is 25%.
Duration time 5 seconds, reuse 5 seconds, the chance of debuff 70%.
For 100 points you will receive a passive skill "Poisonous Armor".
With a chance, when taking damage in a close combat, you can poison the enemy and reduce his attack and cast speed by 20% .
The chance to trigger is 7%.
Duration time 9 seconds, reuse 5 seconds, the chance of debuff 80%, damage depends on the magic stats.
For 150 points you will receive a passive skill "Cogency".
Increases strength of Negative Effects + 10%.
SPIRITUALITY
Each point invested in a branch of spirituality will increase your M. def., max MP, MP regeneration.
Increase to M. def. 1,002 = 0,2%
maximum value +5%
Increase to max MP 1,016 = 1,6%
maximum value +25%
Increase to MP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added)
maximum value +25%
For 50 points, you will receive a passive skill "Mana Energy".
When using supportive magic, with a chance, the power of your healing skills will be increased in percent by 0.25% of your current amount of MP.
The chance to trigger is 15%.
Duration time 15 seconds, reuse 20 seconds.
For 100 points you will receive a passive skill "Spirit of Intercessor".
Increases resistance to negative effects by 10%.
For 150 points you will receive a passive skill "Voice of Heaven"
When using attacking magic, with a 5% chance , you instantly restore the health of group members, in the amount of 3% of their maximum HP, on which the "Healing Rain" effect were applied.
FORTITUDE
Each point invested in a branch of fortitude will increase your max HP, HP regeneration and P. Def.
Increase to max HP 0,002 = 0,2% (base multiplier)
maximum value +7%
Increase to the HP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added)
maximum value +25%
Increase to P. Def 1,002 = 0,2%
maximum value +5%
For 50 points, you will receive a passive skill "Fiery Flesh".
Increases resistance to curses and control effects in the amount of 0.017% of current HP.
For 100 points you will receive a passive skill "Shield of Intrepidity".
When taking physical damage, increases resistance against any type of weapon by 0.02% from the current amount of HP.
The chance to trigger is 25%.
Duration time 15 seconds, reuse 20 seconds.
For 150 points you will receive a passive skill "Whisper of Heart".
When taking physical damage, increases P. and M. Def by 0.02% from the current amount of HP.
The chance to trigger is 7%.
Duration time 15 seconds, reuse 20 seconds.
LUCK
Each point invested in a branch of luck will increase your evasion from P. and M. skills and also reduce the chance of spell interruption when taking damage.
Increase to evasion from P. and M. skills 0,09 = 0,09%
maximum value +10%
(for heavy armor +7%)
Interruption of concentration (base chance with crit. = 75% , with normal damage 10%) the base is multiplied by this number 0.995 * 75 = 74.625, 0.995 = 0.5%
maximum value -15% with crit, -2% with normal damage
For 50 points, you will receive a passive skill "Light of Fortune".
All your P/M crit. rate and power might be increased by 10%, during physical or magical attack, when taking damage, by being resurrected or after evading P/M attack.
The chance to trigger is 5% during normal attack or after casting a debuff, 20% after critical, 3% when taking damage, 20% after evading an attack, 30% by being ressurected.
Duration time 15 seconds, reuse 20 seconds.
For 100 points you will receive a passive skill "Lucky Dodge".
After evading an attack your speed might be increased by 20.
The chance to trigger is 50%.
Duration time 7 seconds, reuse 20 seconds.
For 150 points you will receive a passive skill "Hunter's luck".
Increases power and resistance to negative effects by 10%.
That's all.
To all who read
Thanks @Melcor for the information provided.
17.03.2020.
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