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GUIDE: ways to increase your received experience.

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EXPERIENCE

Experience. And methods for intensifying the multiplier.

Despite the terrible name - everything will be very simple. We all know that there is a [.whoami] command in the game and it contains a bunch of different information.

But today we are only interested in one line!

dab2e601bfd1aa2a8390c99001e2eaa2.png

And now we are going to analyse how this parameter can be increased, bringing it to very interesting numbers.

The following factors and items affect your character's EXP parameter:

  • Premium Account
  • Rune of Experience
  • Rune EXP and SP 
  • Scroll of Growth
  • Tasty Fruit
  • Activated Runestone
  • Unity of Knowledge 
  • Clan Experience 
  • Social Skill
  • Blessed Potion or Tincture of Experience
  • Energy of Triumph (Vitality)
  • Over Hit (for physical classes)
  • Outpost's Buff

As you can see - as many as 13 items! And each contributes to the increase of the EXP parameter to one degree or another. Now let's sort it out. There is one more, but about it later.

"So we caught a Harpy for the experiment!"

79caa744d0c69da07830959b67aefa54.png

We see that EXP from it without all multipliers are 13788

Let's check. 

bd527ee2e482077cd94a14df22d1463d.png 

Everything looks right. Let's boost it up!

 

Premium Account

x2 from the base value  

The most obvious addition to the experience parameter. Obtained for thalers in the Premium Town.

Screenshot_1.jpg.ab74b667042ec934ccb4b96ad767a28d.jpg

We acquire it and verify. Everything is fair.

6e1c0b4351ad600e0c0223fbb774be6f.png

"Subject, please come over here."

d6c6b48f4e6d1c21f06b70ed2dab7491.png

 

Rune of Experience

+ 50% (calculated from the base value)

Purchased in the same Premium Town

a63bfe25388e946830441a8b886df80e.png

"We torture the subject:)"

066d143c2b2f56812ffad2d7c4409b52.png

 

Rune EXP and SP 

+ 20% (calculated from the base value)

Obtained only from Login rewards. 

But, since it is issued for 7 days, with active online - you will have it constantly.

ffb3613b2ac9c3e2d94e7af6498cfa30.png

"Subject, Here-kitty-kitty:)"

970790f05e2b527ef98afee9605db4d3.png

 

Scroll of Growth

+ 50% (calculated from the base value)

Obtained only from Login rewards.

The bonus starts to work when used. Working time - 10 minutes.

e3db4b304a7d418c50df01115116afe4.png

"Subject, where are you going?"

1c33e8dc6441784de4cf8fbede0ce6cc.png

 

Tasty Fruit

+ 10% (calculated from the base value)

Obtained only from Login rewards.

The bonus starts to work when used. Working time - 20 minutes.

9ff7850253c3e3a09d414c5885f4c1a3.png

"We bring the subject from under the rock."

7c2d45be560cc22c1564efcc839afa13.png

 

Activated Runestone

+ 10% (calculated from the base value)

It is issued only after passing 4th quest in the chain of quests "Hall of Fame". Available from lvl 65.

cdb214a432fb82f27768fd00b4792755.png

"Subject, why are you running away?"

bacdda92bb30073784600c64c64e25d5.png

 

Unity of Knowledge 

Specialization Grinder

 from 5 to 25% of the base value, depending on the level in the Grinder specialization. We take the maximum boost!

1a5fd81a674145c3894862b02bd9264f.png

6069276dd0ce1d536bf8548f4b8bf424.png 1745e96e5dcb126b1848f3fc1244230d.png

 For such a boost you need 20 points (20 lvl specialization). 

6bfb213fc88d01ae73f54b5fa65954f6.png

"Where have the subject gone?"

e487d4004d5fd0550fd6f11b40c36ad4.png

 

Clan Experience 

from 2.5% to 25% of the base value depending on the level of learned Clan skill.

Let's take the Level 4

417b26503794b228e17769436e59352d.png

36f33c78276a87da5947bdf14ed83053.png  ed11b49181781f24ab334b2a96e31d39.png

f69b0b8e385e29dd29793d567e070153.png

"Subject, come out of there, we still gonna get you."

a8e4210cb91b71f6ef58df2e76e457b0.png

 

Social skill

from 5 to 25% of the base value, depending on the level of social skill. It is usually taken as the first skill. 

Let's take the maximum.

e45f4f3d419c4725fcb3e95ece4e9eb0.png

a9a0737f3d427d851d8b3590ec5b2d21.png

"Subject, this is the last time, I promise:)"

f9cfcd4d2527887dfca294ea04f13e18.png

 

Tincture of Experience 

+ 100% (calculated from the base value)

Cannot be used with Blessed Potion

It is obtained with Daily gift from the Beginners' Assistant every day at 6:30. You get three of them every time.

6d51deb6654459cf05785cd915141181.png

"Subjeeeeect!"

ecd965a08c637a3440d5ef70f7b51f06.png

 

Blessed Potion 

+ 100% (calculated from the base value)

Cannot be used with Tincture of Experience

It is given for the absence in the game for more than 16 hours. You get three of them every time. Also has an additional bonus that increases drop:)

d8fec1a60f04c0bf9ea30c7e736a4364.png

"Subject, we need to do this! For the sake of guides!"

43be198945906876fa762ebbdac94b63.png

 

Triumph (Vitality) Energy and Seething Energy Potion

+ 0 to 200% (calculated from the base value)

NOT DISPLAYED IN .whoami

But it is displayed in the chat and HP bar.

8463990e76befec18ef09a50245e7ef7.png

The Essence of Triumph (Vitality) is obtained from Sieging and Defending outposts (for tick). It is also accrued for the absence in the game. In 24 hours the full scale of Vitality is filled.

However, in the Daily Login Rewards, you can get the Seething Energy Potion, using which you can restore Vitality. 

2c654c41e210fc50341612be4b1c99f8.png

"Subject! Stop trembling, I'm going to be quick."

5c88d29e5194d017a7222e2de6e84552.png

 

Over Hit (for physical classes)

If you use skills on a monster that has little HP, you can get an Exp bonus, which depends on the type of skill and damage that you done to the monster. The more damage - the higher the bonus.

"Subject! For real this time, we're ending this:)"

Single target skill +15%

8a8cdcce74bb7120d642e2735c2beb11.png

AoE skill +7%

58c21d313a0232465266ddbac50ae6eb.png

 

And like a cherry on top of the cake.

Outpost's Buff

on skill's max level gives 25% of experience (calculated from the base value)

94ed3df2ae1fb7a97966501bb38c3e72.png

In .whoami is not displayed but is felt.

72a2e98293533eb3b4a7c147ca12522b.png

 

Do you know what multiplier this is?

х10

With Over Hit - х10.3

(but I suspect that I did not do well with the Over Hit)

 

Let's summarise.

If you approach the Exp farm wisely, take your time, think carefully and prepare everything, then the grind turns into a pleasure.

Things for donate here are only Premium account (Hunter) and Rune of Experience. Everything else is obtained in the game, and a premium with a rune can be bought for thalers, which will be sold in game for gold, so in general everything can be obtained with no donation. So go for it.

:monkaThink:

Premium Account

d6c6b48f4e6d1c21f06b70ed2dab7491.png

Rune of Experience

066d143c2b2f56812ffad2d7c4409b52.png

Rune EXP и SP 

970790f05e2b527ef98afee9605db4d3.png

Scroll of Growth

1c33e8dc6441784de4cf8fbede0ce6cc.png

Tasty Fruit

7c2d45be560cc22c1564efcc839afa13.png

Activated Runstone

bacdda92bb30073784600c64c64e25d5.png

Unity of Knowledge 

e487d4004d5fd0550fd6f11b40c36ad4.png

Clan experience 

a8e4210cb91b71f6ef58df2e76e457b0.png

Social skill

f9cfcd4d2527887dfca294ea04f13e18.png

Tincture of Experience

ecd965a08c637a3440d5ef70f7b51f06.png

Blessed Potion

43be198945906876fa762ebbdac94b63.png

Energy of Triumph (Vitality)

5c88d29e5194d017a7222e2de6e84552.png

Over Hit single target skill

8a8cdcce74bb7120d642e2735c2beb11.png

Over Hit AoE skill

58c21d313a0232465266ddbac50ae6eb.png

Outpost's Buff

72a2e98293533eb3b4a7c147ca12522b.png

 

:teplo:

It all depends on you. Grind, accelerate, catch up and overtake.

Of course, in this guide dynamic rates were NOT taken into account, but we do guides for ordinary players on whom they do not work:)

All the best, sweeties:)

f4596deea1170c406aa96f0109a2c962.png

by Kurdz

24.02.2020

<3

Изменено пользователем Shadowstorm
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Респект тебе за старание, англоязычний ситизен. :D 

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1 минуту назад, Bodonos сказал:

Респект тебе за старание, англоязычний ситизен. :D 

thanks:ubeitemenya:

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а гайдец то успел устареть:monkaRekt:

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виталка больше не дает буста х2 от получаемой экспы) да и банки х2 нельзя вместе юзать)

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@Shadowstorm Если хочешь переводить, то лучше спроси актуальный ли гайд, гайд на опыт нужно переделать, там некоторые изменения произошли, а так уважуха

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    • Автор: Shadowstorm
      Original: 
       
       
      You can find talent tab in Alt + B and it is one of the ways to strengthen your character.

       
      A talent point is given each time you complete or buy one of the achievements.


      At the moment 491 achievement is available for the player.
       
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      MIGHT

      Each point invested in a branch of might increases your P. attack and P. Crit. damage.
      Increase to P. attack 1.002 = 0.2%
      maximum value + 5%
      P. crit. damage increase.
      Example:  0.1 * 2 = 0.2%, maximum value + 20%
       
      For 50 points, you will receive a passive skill "Boiling Blood".

      Will trigger with a 30% chance when using attacking physical skills. Adds fixated damage to all physical skills by 1.5% of your current amount of HP. For AOE skills, the increase will be 40% of the added damage.
      Duration time 12 seconds, reuse 25 seconds.
       
      For 100 points, you will receive a passive skill "Firm Hand".

      Increases accuracy by 10.
       
      For 150 points, you will receive a passive skill "Deadly Power".

      Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases critical rate of P. and M. Skills + 5%.
       
      INTELLIGENCE

      Each point invested in a branch of intelligence will increase your M. attack and M. Crit. damage.
      Increase to M. attack 1.002 = 0.2%
      maximum value + 5%
      M. crit. damage increase.
      Example: 0.0013 + 2 = 2.0013 %, maximum value + 20%
       
       For 50 points, you will receive a passive skill "Discharges of Mana".

      Will trigger with a 30% chance when using attacking magical skills. Adds fixated damage to all magical skills by 2.5% of your current amount of MP. For AOE skills, the increase will be 40% of the added damage.
      Duration time 12 seconds, reuse 25 seconds.
       
      For 100 points you will receive a passive skill "Light Movements".

      Reduces the reuse time between physical and magical skills by 10%.
       
      For 150 points you will receive a passive skill "Deadly Calculation".
      
      Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases Attack and Cast speed by 10%.
       
      DEXTERITY

      Each point invested in a branch of dexterity will increase your attack speed, P. crit. rate, P. skill crit. rate.
      Increase to attack speed 1.01 = 1% 
      maximum value + 13%
      Increase to crit. rate 1 to 1
      maximum value  +45
      Increase to P. skill crit. rate 0.15 = 0.15%
      maximum value + 3%
       
      For 50 points, you will receive a Passive skill "Blood Oath".

      Physical auto-attacks will gain the effect of vampirism + 5%, and with the use of Bow + 2% for auto-attacks and skills.
       
      For 100 points you will receive a passive skill "Agility".

      Increases Evasion by 10.
       
      For 150 points you will receive a passive skill "Soften the blow".

      Reduces chance of receiving critical hit by by 25%.
       
      WISDOM

      Each point invested in a branch of wisdom will increase your cast speed and magical crit. rate.
      Increase to cast speed 1,01 = 1 %
      maximum value +13%
      Increase to magical crit. rate 0,15 = 0,15%
      maximum value +3%
       
      For 50 points, you will receive a passive skill "Vulnerable Target".

      When attacking or using physical or magical skills , you can slow down the enemy by 30%.
      The chance to trigger is 25%.
      Duration time 5 seconds, reuse 5 seconds, the chance of debuff 70%.
       
      For 100 points you will receive a passive skill "Poisonous Armor".

      With a chance, when taking damage in a close combat, you can poison the enemy and reduce his attack and cast speed by 20% .
      The chance to trigger is  7%.
      Duration time 9 seconds, reuse 5 seconds, the chance of debuff 80%, damage depends on the magic stats.
       
      For 150 points you will receive a passive skill "Cogency".

      Increases strength of Negative Effects + 10%.
       
      SPIRITUALITY

      Each point invested in a branch of spirituality will increase your M. def., max MP, MP regeneration.
      Increase to M. def. 1,002 = 0,2%
      maximum value +5%
      Increase to max MP 1,016 = 1,6%
      maximum value +25%
      Increase to MP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added)
      maximum value +25%
       
      For 50 points, you will receive a passive skill "Mana Energy".

       When using supportive magic, with a chance, the power of your healing skills will be increased in percent by 0.25% of your current amount of MP.
      The chance to trigger is 15%.
      Duration time 15 seconds, reuse 20 seconds.
       
      For 100 points you will receive a passive skill "Spirit of Intercessor".

      Increases resistance to negative effects by 10%.
       
      For 150 points you will receive a passive skill "Voice of Heaven"

      When using attacking magic, with a 5% chance , you instantly restore the health of group members, in the amount of 3% of their maximum HP, on which the "Healing Rain" effect were applied.
       
      FORTITUDE

      Each point invested in a branch of fortitude will increase your max HP, HP regeneration and P. Def.
      Increase to max HP 0,002 = 0,2% (base multiplier)
      maximum value +7% 
      Increase to the HP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added)
      maximum value +25%
      Increase to P. Def 1,002 = 0,2%
      maximum value +5%
       
      For 50 points, you will receive a passive skill "Fiery Flesh".

      Increases resistance to curses and control effects in the amount of 0.017% of current HP.
       
      For 100 points you will receive a passive skill "Shield of Intrepidity".

      When taking physical damage, increases resistance against any type of weapon by 0.02% from the current amount of HP.
      The chance to trigger is 25%.
      Duration time 15 seconds, reuse 20 seconds.
       
      For 150 points you will receive a passive skill "Whisper of Heart".

      When taking physical damage, increases P. and M. Def by 0.02% from the current amount of HP.
      The chance to trigger is 7%.
      Duration time 15 seconds, reuse 20 seconds.

      LUCK

      Each point invested in a branch of luck will increase your evasion from P. and M. skills and also reduce the chance of spell interruption when taking damage.
      Increase to evasion from P. and M. skills 0,09 = 0,09%
      maximum value +10%
      (for heavy armor +7%)
      Interruption of concentration (base chance with crit. = 75% , with normal damage 10%) the base is multiplied by this number 0.995 * 75 = 74.625, 0.995 = 0.5%
      maximum value -15% with crit, -2% with normal damage 
       
       
      For 50 points, you will receive a passive skill "Light of Fortune".

      All your P/M crit. rate and power might be increased by 10%, during physical or magical attack, when taking damage, by being resurrected or after evading P/M attack.
      The chance to trigger is 5% during normal attack or after casting a debuff, 20% after critical, 3% when taking damage, 20% after evading an attack, 30% by being ressurected.
      Duration time 15 seconds, reuse 20 seconds.
       
      For 100 points you will receive a passive skill "Lucky Dodge".

      After evading an attack your speed might be increased by 20.
      The chance to trigger is 50%.
      Duration time 7 seconds, reuse 20 seconds.
       
      For 150 points you will receive a passive skill "Hunter's luck".

      Increases power and resistance to negative effects by 10%.
       
      That's all.
       To all who read

      Thanks @Melcor  for the information provided.
      17.03.2020.
       
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