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Original: Pit Bosses (hereinafter referred to as pits), what kind of animals they are and where do they live. 1. In total there are 8 pits in the game. You can see the full list using: Map (ALT + M) -> Information -> Recommendations tab -> Turn on the “flag” raids and scroll to the bottom. 2. Reappear time of pits take place at 20:00 Moscow time, 4 hours are given for killing a pit, and exactly at 00:00 all of the pits say goodnight until the next day .3. Information about the location and status of the pit can also be checked with the map. If the pit is alive, it will be highlighted in green on the map, and if the pit is dead, then gray and the corresponding text. Статус : Доступен (Status : available) Статус: Недоступен (Status : not available) 3. When dying from a pit, you lose -3% of experience .4. If you are 9 levels above or higher than pit, you will get the “Curse of the Boss” (Complete Petrification).5. Each pit has 3 stages (on 100% - 60% - 10% of health), on every stage new skills and characteristics are added.6. Each pit has its own way of behaving, let's start in order: Medusa (magical pit lvl 40) "Fireball"- inflicts magic damage to the target."Petrification"" - turns enemies to stone in a radius from itself. Reduces P/M defence by 40%."Flame strike" - attacks the target and surrounding enemies with magic."Weakening" - curses the target and surrounding opponents. Reduces P/M attack by 20%."Shift" - moves behind the back and attaches a magic bomb that explodes in 10 seconds."Absorption of Morality" - every blow delivered to the target takes away 50 morality points, be careful. Weiho (physical pit lvl 50) "Swipe" - attacks the target and surrounding opponents. After impact everyone are thrown away for 3 seconds."Smash" - attacks the target and surrounding opponents. Stuns for 3 seconds."Onslaught" - rushes to the target and causes damage."Ancient Runes" - summons ancient runes that can give Weiho additional abilities. It also reduces damage taken by 5% and restores 0.1% hp per second."Provocation" - mass aggression in a radius of 600, also reduces P. Def. by 50%, duration time 5 seconds. Firelord Bestir (magical pit lvl 60) "Fire Disc" - inflicts magic damage to the target."Flame strike" - attacks the target and surrounding enemies with magic."Pillar of Flame" - deals magic damage in a straight line and reduces P/M defence by 40%."Wastefulness" - increases the mana consumption of skills by 500% and burns it by 1% every second."Scorch" - disarms by burning opponent's hands and deals 1% damage per second to HP.SPECIAL FEATURE: From time to time, it summons black holes, which pulls everyone around and then explode, dealing 40% damage to HP and than stunning for 3 sec. Also, another Bestir might appear. Adralite (physical pit lvl 72) "Whirlwind" - deals physical damage to surrounding enemies and stuns."Thrust" - inflicts heavy physical damage to the target."Spear throw" - inflicts damage to the target and surrounding opponents."Chain" - pulls the opponent to itself."Delight in Death" - P/M attack +1000%. Speed -100. Restores 10% health when killing a character.SPECIAL FEATURE: Adralite hates when an enemy tries to run away, so he always pulls it to himself with a help of a chain. Shaman Hotokhar (magical pit lvl 80) "Magic Flame" - attacks the target with magic and everyone that is standing in front."Magic strike" - attacks the target and surrounding enemies with magic."Seal of Silence" - prohibits the use of P/M skills for 10 seconds."Seal of Time" - increases the reuse time of all skills by 200%."Seal of Chaos" - makes you attack random targets, increases P. Atk by 1000%, speed +100%, attack speed +100%."Fetters of Death" - cursed enemy can not be resurrected. Duration time 30 sec. Can also be applied to dead characters. Every second you and surrounding associates lose morality by 10 points.SPECIAL FEATURE: when HP drops below 75% it starts to summon copies of itself. Mistress of Pain Hickta (magical pit lvl 86) "Vortex" - inflicts magic damage to the target."Outburst of Wrath" - attacks surrounding enemies with magic. Imposes paralysis for 5 seconds."Weakening" - curses surrounding opponents. Reduces P/M attack by 60%. Duration time 30 seconds."Touch of Death" - curse that will kill an enemy after some time. Death decreases morality."Hold" - holds enemies in place. Duration 20 seconds."Vampire Rage" - attacks the target and surrounding opponents with magic. Drains health. A dangerous skill is used only on those who are in the fetters of "Hold"."Sleep" - puts enemies to sleep for 30 seconds."Theft" - steals from 1 to 10 of target's positive effects. Skeleton of the Ancient (physical pit lvl 92) "Curse of Poison" - curse that deals 0.01% health damage. The curse progresses if not removed. Duration time 3 seconds."Curse of Defence" - curse that reduces P/M Def. by 10%. The curse progresses if not removed. Duration time 3 seconds."Air Shackles" - attacks the target. Imposes shackles for 30 seconds. The skeleton completely ignores the target under the influence of this negative effect."Whirlwind" - sends enemies into flight and stuns for 3 sec. The effect of fear may be imposed after."Dream" - enemy is put to sleep or 10 seconds. The effect of "Curse of Poison" will be imposed after.SPECIAL FEATURE: Ancient skeleton has a special moving technique when HP drops below 75%. Ancients Wollim and Abbadon (physical pit lvl 98) Abbadon's abilities: "Armor Break" - attacks the target and enemies around it and reduces P/M Def. by 40%. If the target is under effect of stun damage will be triple.Wollim's abilities: "Staggering Blow" - attacks the target and enemies around it. Stuns for 5 seconds.SPECIAL FEATURE: Inseparable brothers who were cursed by Medusa often help each other out by using "Pull" on annoying adventurers. When killing any enemy, the effect of "Battle Rapture" is imposed. It has 20 levels which increases HP regeneration and battle parameters of both brothers. Brothers are always under the effect of "Together We Are Strong" - the closer they are to each other, the higher their damage and physical defence.
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Original: You can find talent tab in Alt + B and it is one of the ways to strengthen your character. A talent point is given each time you complete or buy one of the achievements. At the moment 491 achievement is available for the player. You can distribute talent points among 7 branches of talent: Spirituality, Intelligence, Dexterity, Luck, Fortitude, Might and Wisdom . Each of them has its own bonuses and passive skills. Maximum points you can put in a talent is 150. Now more specifically about each of the branches. MIGHT Each point invested in a branch of might increases your P. attack and P. Crit. damage. Increase to P. attack 1.002 = 0.2%maximum value + 5% P. crit. damage increase. Example: 0.1 * 2 = 0.2%, maximum value + 20% For 50 points, you will receive a passive skill "Boiling Blood". Will trigger with a 30% chance when using attacking physical skills. Adds fixated damage to all physical skills by 1.5% of your current amount of HP. For AOE skills, the increase will be 40% of the added damage. Duration time 12 seconds, reuse 25 seconds. For 100 points, you will receive a passive skill "Firm Hand". Increases accuracy by 10. For 150 points, you will receive a passive skill "Deadly Power". Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases critical rate of P. and M. Skills + 5%. INTELLIGENCE Each point invested in a branch of intelligence will increase your M. attack and M. Crit. damage. Increase to M. attack 1.002 = 0.2%maximum value + 5% M. crit. damage increase. Example: 0.0013 + 2 = 2.0013 %, maximum value + 20% For 50 points, you will receive a passive skill "Discharges of Mana". Will trigger with a 30% chance when using attacking magical skills. Adds fixated damage to all magical skills by 2.5% of your current amount of MP. For AOE skills, the increase will be 40% of the added damage. Duration time 12 seconds, reuse 25 seconds. For 100 points you will receive a passive skill "Light Movements". Reduces the reuse time between physical and magical skills by 10%. For 150 points you will receive a passive skill "Deadly Calculation". Two-handed and Dual weapons deal 10% more P. and M. critical damage. One Handed weapons increases Attack and Cast speed by 10%. DEXTERITY Each point invested in a branch of dexterity will increase your attack speed, P. crit. rate, P. skill crit. rate. Increase to attack speed 1.01 = 1% maximum value + 13% Increase to crit. rate 1 to 1 maximum value +45 Increase to P. skill crit. rate 0.15 = 0.15% maximum value + 3% For 50 points, you will receive a Passive skill "Blood Oath". Physical auto-attacks will gain the effect of vampirism + 5%, and with the use of Bow + 2% for auto-attacks and skills. For 100 points you will receive a passive skill "Agility". Increases Evasion by 10. For 150 points you will receive a passive skill "Soften the blow". Reduces chance of receiving critical hit by by 25%. WISDOM Each point invested in a branch of wisdom will increase your cast speed and magical crit. rate. Increase to cast speed 1,01 = 1 % maximum value +13% Increase to magical crit. rate 0,15 = 0,15% maximum value +3% For 50 points, you will receive a passive skill "Vulnerable Target". When attacking or using physical or magical skills , you can slow down the enemy by 30%. The chance to trigger is 25%. Duration time 5 seconds, reuse 5 seconds, the chance of debuff 70%. For 100 points you will receive a passive skill "Poisonous Armor". With a chance, when taking damage in a close combat, you can poison the enemy and reduce his attack and cast speed by 20% . The chance to trigger is 7%. Duration time 9 seconds, reuse 5 seconds, the chance of debuff 80%, damage depends on the magic stats. For 150 points you will receive a passive skill "Cogency". Increases strength of Negative Effects + 10%. SPIRITUALITY Each point invested in a branch of spirituality will increase your M. def., max MP, MP regeneration. Increase to M. def. 1,002 = 0,2% maximum value +5% Increase to max MP 1,016 = 1,6% maximum value +25% Increase to MP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added) maximum value +25% For 50 points, you will receive a passive skill "Mana Energy". When using supportive magic, with a chance, the power of your healing skills will be increased in percent by 0.25% of your current amount of MP.The chance to trigger is 15%. Duration time 15 seconds, reuse 20 seconds. For 100 points you will receive a passive skill "Spirit of Intercessor". Increases resistance to negative effects by 10%. For 150 points you will receive a passive skill "Voice of Heaven" When using attacking magic, with a 5% chance , you instantly restore the health of group members, in the amount of 3% of their maximum HP, on which the "Healing Rain" effect were applied. FORTITUDE Each point invested in a branch of fortitude will increase your max HP, HP regeneration and P. Def. Increase to max HP 0,002 = 0,2% (base multiplier) maximum value +7% Increase to the HP regeneration 1,016 = 1,6% (the base is multiplied by this number after that fixed points are added) maximum value +25% Increase to P. Def 1,002 = 0,2% maximum value +5% For 50 points, you will receive a passive skill "Fiery Flesh". Increases resistance to curses and control effects in the amount of 0.017% of current HP. For 100 points you will receive a passive skill "Shield of Intrepidity". When taking physical damage, increases resistance against any type of weapon by 0.02% from the current amount of HP. The chance to trigger is 25%. Duration time 15 seconds, reuse 20 seconds. For 150 points you will receive a passive skill "Whisper of Heart". When taking physical damage, increases P. and M. Def by 0.02% from the current amount of HP. The chance to trigger is 7%. Duration time 15 seconds, reuse 20 seconds. LUCK Each point invested in a branch of luck will increase your evasion from P. and M. skills and also reduce the chance of spell interruption when taking damage. Increase to evasion from P. and M. skills 0,09 = 0,09% maximum value +10% (for heavy armor +7%) Interruption of concentration (base chance with crit. = 75% , with normal damage 10%) the base is multiplied by this number 0.995 * 75 = 74.625, 0.995 = 0.5%maximum value -15% with crit, -2% with normal damage For 50 points, you will receive a passive skill "Light of Fortune". All your P/M crit. rate and power might be increased by 10%, during physical or magical attack, when taking damage, by being resurrected or after evading P/M attack. The chance to trigger is 5% during normal attack or after casting a debuff, 20% after critical, 3% when taking damage, 20% after evading an attack, 30% by being ressurected. Duration time 15 seconds, reuse 20 seconds. For 100 points you will receive a passive skill "Lucky Dodge". After evading an attack your speed might be increased by 20. The chance to trigger is 50%. Duration time 7 seconds, reuse 20 seconds. For 150 points you will receive a passive skill "Hunter's luck". Increases power and resistance to negative effects by 10%. That's all. To all who read Thanks @Melcor for the information provided. 17.03.2020.
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Original: Pentawar has different types of the same item: ordinary, rare and ancient. You can upgrade it with the system called evolution. For that certain resources and key materials are needed. With evolution you rise your items power (weapon- P/M Atk+PvP damage; armor - P.Def + PvP P. Def; jewellery - M. Def+PvP M. Def), also all set bonuses are increasing in number and value. For each part of armor or jewellery you can put 4 SA(Special Abilities) but in weapon you can put 3 in ordinary, 4 in rare and 5 in ancient. Main points: Evolution only works from the bottom up - normal => rare => ancient. !! You cannot immediately make rare or ancient, skipping the previous steps !! During evolution, all of the modifications that were made to a previous set are transferred - enchantment level, attributes, SA(Special Abilities) - you lose nothing. Evolution has a chance of success - 80% from gray to white and 50% from white to yellow. !! Items that you evolve will remain with you even in case of a failure, some of the resources will also return !! Items only evolve into themselves, you cannot make a sword from a dagger or a heavy armour from a robe. For evolution, we need - key materials, resources depending on the grade of an item, MGG(mercenary guild gold) and the items themselves. It’s impossible to evolve items between grades, it’s completely impossible, no way it's possible, even if you are a young blonde and are ready to give yourself to @StratoS for this (although try it, maybe I'm wrong?) If evolution fails, not all resources will be spent on it, but approximately 80%, so 5 fails = another try with returned resources. Successful evolution Failed evolution Skill Skilful hands have no effect on the number of recoverable resources during evolution. Learned the main points? Well done, let's move on. In matters of equipment evolution, a wonderful NPC will help you Assistant Blacksmith. You can find him right behind the main blacksmith. When you open a dialog, we see the corresponding window: At the next step, there are two options for the development of events: Good news, regardless of whether you have items for evolution, you can see the required resources by clicking on the "View all evolutions" button. 1 - Selectable armor sets / weapons / jewellery for evolution. 2 - List of items that will be subjected to evolution. 3 - Chance of successful evolution (one click for the whole set, and not separately for each item). 4 - Required Resources for evolution. If you are ready to trust the fortune and make a desired click, select the item that you want to undergo evolution. In the highlighted menu, you will be informed about what we discussed here above. IMPORTANT! You can evolve equipment in parts, but I highly recommend not doing that, because you will not get set bonus if one part is in different color. If you decide to take a chance, and do each click separately, just click on the button and the selected item will drop out of the evolution list. To go to the evolution itself, you must click on one of the buttons: Exchange in parts Exchange whole Then pray, cross yourself, drink 100 grams aaaand left click! [ Exchange ] or [ Cancel ] That's all, thanks for your attention. See all sets and their stats on the database (https://db.pentawar.net/)
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Original: EXPERIENCE Experience. And methods for intensifying the multiplier. Despite the terrible name - everything will be very simple. We all know that there is a [.whoami] command in the game and it contains a bunch of different information. But today we are only interested in one line! And now we are going to analyse how this parameter can be increased, bringing it to very interesting numbers. The following factors and items affect your character's EXP parameter: Premium Account Rune of Experience Rune EXP and SP Scroll of Growth Tasty Fruit Activated Runestone Unity of Knowledge Clan Experience Social Skill Blessed Potion or Tincture of Experience Energy of Triumph (Vitality) Over Hit (for physical classes) Outpost's Buff As you can see - as many as 13 items! And each contributes to the increase of the EXP parameter to one degree or another. Now let's sort it out. There is one more, but about it later. "So we caught a Harpy for the experiment!" We see that EXP from it without all multipliers are 13788 Let's check. Everything looks right. Let's boost it up! Premium Account x2 from the base value The most obvious addition to the experience parameter. Obtained for thalers in the Premium Town. We acquire it and verify. Everything is fair. "Subject, please come over here." Rune of Experience + 50% (calculated from the base value) Purchased in the same Premium Town "We torture the subject:)" Rune EXP and SP + 20% (calculated from the base value) Obtained only from Login rewards. But, since it is issued for 7 days, with active online - you will have it constantly. "Subject, Here-kitty-kitty:)" Scroll of Growth + 50% (calculated from the base value) Obtained only from Login rewards. The bonus starts to work when used. Working time - 10 minutes. "Subject, where are you going?" Tasty Fruit + 10% (calculated from the base value) Obtained only from Login rewards. The bonus starts to work when used. Working time - 20 minutes. "We bring the subject from under the rock." Activated Runestone + 10% (calculated from the base value) It is issued only after passing 4th quest in the chain of quests "Hall of Fame". Available from lvl 65. "Subject, why are you running away?" Unity of Knowledge Specialization Grinder from 5 to 25% of the base value, depending on the level in the Grinder specialization. We take the maximum boost! For such a boost you need 20 points (20 lvl specialization). "Where have the subject gone?" Clan Experience from 2.5% to 25% of the base value depending on the level of learned Clan skill. Let's take the Level 4 "Subject, come out of there, we still gonna get you." Social skill from 5 to 25% of the base value, depending on the level of social skill. It is usually taken as the first skill. Let's take the maximum. "Subject, this is the last time, I promise:)" Tincture of Experience + 100% (calculated from the base value) Cannot be used with Blessed Potion It is obtained with Daily gift from the Beginners' Assistant every day at 6:30. You get three of them every time. "Subjeeeeect!" Blessed Potion + 100% (calculated from the base value) Cannot be used with Tincture of Experience It is given for the absence in the game for more than 16 hours. You get three of them every time. Also has an additional bonus that increases drop:) "Subject, we need to do this! For the sake of guides!" Triumph (Vitality) Energy and Seething Energy Potion + 0 to 200% (calculated from the base value) NOT DISPLAYED IN .whoami But it is displayed in the chat and HP bar. The Essence of Triumph (Vitality) is obtained from Sieging and Defending outposts (for tick). It is also accrued for the absence in the game. In 24 hours the full scale of Vitality is filled. However, in the Daily Login Rewards, you can get the Seething Energy Potion, using which you can restore Vitality. "Subject! Stop trembling, I'm going to be quick." Over Hit (for physical classes) If you use skills on a monster that has little HP, you can get an Exp bonus, which depends on the type of skill and damage that you done to the monster. The more damage - the higher the bonus. "Subject! For real this time, we're ending this:)" Single target skill +15% AoE skill +7% And like a cherry on top of the cake. Outpost's Buff on skill's max level gives 25% of experience (calculated from the base value) In .whoami is not displayed but is felt. Do you know what multiplier this is? х10 With Over Hit - х10.3 (but I suspect that I did not do well with the Over Hit) Let's summarise. If you approach the Exp farm wisely, take your time, think carefully and prepare everything, then the grind turns into a pleasure. Things for donate here are only Premium account (Hunter) and Rune of Experience. Everything else is obtained in the game, and a premium with a rune can be bought for thalers, which will be sold in game for gold, so in general everything can be obtained with no donation. So go for it. Premium Account Rune of Experience Rune EXP и SP Scroll of Growth Tasty Fruit Activated Runstone Unity of Knowledge Clan experience Social skill Tincture of Experience Blessed Potion Energy of Triumph (Vitality) Over Hit single target skill Over Hit AoE skill Outpost's Buff It all depends on you. Grind, accelerate, catch up and overtake. Of course, in this guide dynamic rates were NOT taken into account, but we do guides for ordinary players on whom they do not work All the best, sweeties by Kurdz 24.02.2020 <3
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